Sketch is quickly becoming the standard tool for digital design. Many UI designers swear by it because it’s fast, intuitive, and produces beautiful final products. What about Sketch makes it so attractive for on-screen design project? In this workshop, we’ll cover the basics of Sketch, on-screen design principles that will help you speed up your work, and some of the power tools that will take your work productivity to the next level.
- Sketch basics for UI design: the essential principles and tools of Sketch 3
- Some of the differences between Sketch, Illustrator, and Photoshop screen design
- Learn the UI techniques that support the creation of engaging applications
- Working with artboards, symbols, and plugins
- Going from concept to completion: Steps in creating an application
Kelsey Ruger is a designer, developer, writer, psychology geek, and design thinker. He has been working in technology and design the last 19 years professionally. He has been fortunate to be a part of building award-winning products that have been used by more than 5,000,000 people around the world. He has worked for start-ups and Fortune 500 companies primarily in software development, user experience design or marketing roles.
IMPORTANT: Participants will need to bring a laptop with Sketch already installed. You can download the 30-day free trial here: https://www.sketchapp.com/ Please note that this is a Mac only application.
AIGA Member: $20
*Registration at the door will be card only.
Parking at the Iron Yard:
Street Parking only. Do not park in the garage across the street.